The game is under development. But since the Brainfuck tutorial and the IDE parts are self-contained, so I publish it separately.

A Steam page may be added later. You can follow me if you are interested in this game.

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Notice: The HTML version of the game may suffer from performance  and compatible problems, such as CTRL+C and CTRL+V not working.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorLyricSeraph
GenrePuzzle, Educational
Made withlibGDX
TagsBrain Training, Commodore 64, Difficult, Indie, Retro, Text based, Tutorial
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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A fairly simple little BF system, but I very much appreciate the IDE and the puzzle progression! I question if the code pages are necessary, but I wasn't quite proficient enough to get past section 7, or even complete all the levels in sections 5 and later!

If you mean the "pages" on the right side, That's used for the '!' subprogress instruction. But yes, I do think the current subprocess implementation is not good enough. Maybe I will change to other designs, or even remove it.

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Section 5 requires the use of nested loopings. People new to Brainfuck always stuck at calculating multiplying. Multiply is simply performing additions many times. But adding in Brainfuck will simply destroy the origin number. So what you should do is to keep a copy of it.

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Section 7 reqiuires the use of looping as condition statements. It may be a little more difficult than the problems before. But once you get that point, you will have ideas to solve them.

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Finally, thanks for playing.